Jiri's blog

Sunday, October 31, 2004

New MetaEdge type: Ellipsoid

It will be possible to have two types of MetaEdge ... normal tube and ellipsoid. I made some demonstrating video for you again. Ellipsoid will have to be symetrical around edge (it will not have two different parametres for weight (dy, dz) as classical MetaEllipsoid.

Thursday, October 28, 2004

New meta-mesh feature

I added new Meta-Mesh feature today. It's possible to change maximal radius for each vertex. I made some demonstrating video. This feature is available only for edges at this moment, but it will be possible to add this functionality for faces in the future too.

Splash screen contest 2.35

We can expect really cool splash screen for next release. We can see some cool images at elYsiun.

Wednesday, October 27, 2004

tetris1d.org

First computer game, which I can play very well: tetris1d.org

Tuesday, October 26, 2004

Blender Conference 2004

I came yesterday from Blender Conference 2004. I think, that this conf was better, then conf last year (I have never flown by a plane never before ;-)). I made some photos, but it has very poor quality. Jimmac made really cool photos.

Web design

I accepted today, that i will redesign webpages of Faculcy of textil engineering at TUL. Design of this web pages isn't so horrible as design of html code (mixture of tables, css in external file and css in html code). I will have to rewrite it from the strach ... damn.

Wednesday, October 20, 2004

Firefox Theme for GNOME

I installed theme for Firefox and Thunderbird. All my desktop apps, what I use, has same look finally:-).
gnome theme for firefox/thunder

Tuesday, October 19, 2004

Linux workstations from SUN

SUN starts to offer some linux workstations. I would never buy this expensive beast, but it is good to see, that firm like SUN offer computers with preinstalled linux.
W2100z Sun Java Workstation W2100z

Monday, October 18, 2004

Meta-Mesh

OK, here we go: I finished some basic framework for meta-mesh in my personal develop branch of blender. It is just MetaBalls directed with mesh. It behaves as next subsurf type. It stores polygonized surface in displist of Mesh data structure ... not in object data structure. It means, that this mesh object can't be blended with other "meta-mesh" or MetaBall object. It was coded with this design, because it lacks some hackish construction, which MetaBall objects still have. I like this part of MetaBall code, because it is only "my" (I needn't use some inherited hackish code, which is hard to change or mantain). It is simple and clear and it is rock stable :-). I hope, that we will be able to use it in 2.36 version.

Monday, October 11, 2004

Silicon Graphics Prism

SGI introduced new visualisation system running at linux OS. It can contain up tu 16 ATI FireGL GPUs (dynamic load balancing) and 512 Intel Itanium2 CPUs. Price starting at 30 000$.

Sunday, October 10, 2004

MakeHuman

MakeHuman project changed ui little bit ;-)
MH_new-ui

Lamp WIP

I started some work on lamp.
lamp

@ndy made some cool picture again

@ndy made in Blender great picture of some alien. Admire it!

Wednesday, October 06, 2004

Blender outliner

Ton improved oops window "little bit". You can see some further proposal at Matt Ebb's we page. It is present in cvs repository so it will be available in next release.
blender outliner Blender outliner.

Vim ... perfect IDE

It can seems really crazy, but I use text editor vim as my intagrated development environment. Bare vim couldn't be too effective, but you can extend vim with many cool plugins. Combination vim, ctags, FileExplorer plugin and taglist plugin is really incredible ;-).

Saturday, October 02, 2004

New drivers from ATI

ATI released new linux drivers. I found this cool site , which offer binary drivers much more simply, then ATI. It is propably optimalized for SUSE linux distribution. It contains some instalation manual (very useful for newbies ;-) .

Friday, October 01, 2004

Soft body in Blender

Ton commited support for soft body (350 KB) today.

MetaBall undo

I coded undo for MetaBalls so I captured result of my poor work (450 KB). Capturing is available for other primitives (like curves, nurbs surfaces, others will follow) and it is available in other modes too (Global undo). It is all present in cvs. More info could be found at blender3d.org.

Lasso select in Blender

My friend's server is running again (supported by gentoo linux now) ... so I can upload some new cool captured videos. Here is one demonstrating lasso select (200 KB) in edit mode. If you have any today cvs build, then you can try it with Ctrl LMB.